Spells from Legend of Grimrock 2 (2014), grid based dungeon-crawler by Almost Human - detailed table with descriptions, sorting and filtering features. Apr 12, 2012 Loving LoG so far, just the fact that my 2 mages are utterly useless because I don't know the spells they could potentially cast is a bit annoying. So here is a complete list of all spells. Legend: F L A S B P E D W Air Magic: 4 - A - Spell Shock - Minor damage in front. 9 - LPDA - Enchanted Shock Arrow - Enchants arrows to do shock damage.
Reviews'Captures everything that's fun about old-school RPGs.' 4.5/5 – GameSpy'The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar.' 8.5/10 – IGN'I lost count as to how many times I threw my fist in the air and shouted, 'YES!' After successfully completing a puzzle.' 9.5/10 – Destructoid'Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price.'
9/10 – Game Debate'It’s bloody brilliant.' – Rock, Paper, Shotgun. About This GameLegend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be.
And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Classes, just like the topic discussed above, have a lot of influence on how our hero develops in the future, because of the perks and bonuses that they provide. We can choose from among eight classes and every one of them has been designed to suit different game style and fighting strategy.Alchemist is a class that leans towards making potions and using firearms. This class receives 50 Health (+6 per level) and 50 Energy (+4 per level).
Moreover, it also uses two very interesting passive skills, which are the 50% more chance that using a gun will be successful and automatic increase to the number of herbs gathered (the bonus depends on the level and the Alchemy skill of the character).Barbarian is a profession that is perfect for standing in the middle of a big battle. This class provides as much as 80 Health to the hero (+10 per level) and 30 Energy (+3 per level). Moreover, a Barbarian receives +1 Strength point per level.Battle Mage is a specialization which focuses practically solely on using spells during battle. Battle Mages have 50 Health (+5 per level) and 50 Energy points (+5 per level). Moreover, choosing this class provides a few very useful bonuses. Firstly, it reduces our armor penalty by 50% and secondly, it allows us to cast spell with bare hands (no need of using wands or such), thirdly, it gives the hero +10 in the Protection statistic (the value of total resistance to physical attacks) and + 10 points in resistance to every other kind of damage when using a Staff or an Orb.Farmer is a class, which we supposed was introduced to the game as a kind of a joke, as it doesn't possess any particular abilities or bonuses that would be helpful during the gameplay. As a Farmer, we receive 30 Health (+5 per level) and 30 Energy points (+5 per level).
What's more, there are two important things to be discussed. Firstly, the hero of such class doesn't receive any skills at the beginning of the game (other classes can choose two such abilities), secondly, a Farmer doesn't receive any experience points for killing monsters, but only through eating food in the game.
It's quite difficult to state whether that ability is positive or negative.Fighter is a specialization very similar to Barbarian, described above, which also focuses on fighting close to the opponent. It receives 60 Health (+7 per level) and 30 Energy points (+3 per level).
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The biggest advantage of this class is the passive ability that reduces the time of preparing to perform a special attack by a half and 25% lower Energy use when using such attack.Knight another profession suited for fighting in the front line, which however, differs slightly from the classes mentioned earlier. Characters of such class have natural skills in using armors and shields. They receive 60 Health (+7 per level) and 30 Energy points (+3 per level) and also: 1 extra point in the Protection statistic (summary of values that reduce damage), equipment burden reduced by 50% and 50% chance of dodging an attack when using a shield.Rogue is a class of the assassin type, which is naturally skilled in fighting long range, due to its special passive abilities. It has 45 Health (+5 per level) and 40 Energy points (+5 per level). On each level, this class receives an extra 1% chance of performing a critical hit when using Ranged or Thrown weapons.
Moreover, it loses only 25% of the damage as a penalty when using two weapons simultaneously (normally, a hero gets -40%).Wizard is the last of the available professions, which may seem similar to the class described earlier - the Battle Mage. However, these classes differ from one another with their fighting strategy. Players who choose this class will cast spells at the enemy from a safe distance and when the situation is critical, they will activate their second, warrior nature, just like Battle Mages. It has 35 Health (+3 per level) and 50 Energy points (+7 per level).
Moreover, a Wizard also obtains 2 extra points in the Willpower ability, as well as the ability to cast spells without using special weapons (bare hands are enough).