Nancy Drew The Silent Spy Walkthrough And Cheats Average ratng: 3,5/5 9076 reviews

Go back to the train station. Carson Drew: Exit the train station. Get a phone call from dad. Bridget: Talk to Bridget in front of hotel. Get the Scotland: A Traveler's Guide book. Deli: Look close at the display case. Moira: Go back to the train station and travel to Bearsden.

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Nancy Drew 8: Haunted Carousel Walkthrough Nancy Drew 8: Haunted Carousel Walkthrough  NANCY DREW:THE HAUNTED CAROUSELWalkthrough written by:  Linda Shaw & NormaKudernaAugust, 2003As Nancy has been asked to investigate a stolen carousel horse in an amusementpark, you take on the task of helping her once again solve a crime. Itturns out that someone has stolen a particular horse from the carousel, notnecessarily one that would be extremely valuable, but what might be insideof the horse?

As Nancy Drew investigates, she discovers that thereis more to just what appears on the surface of each of the Amusement Parkpersonnel! Paula Santos, the owner of the amusement park, is a dearfriend of Nancy's father. She's asked Nancy to investigate not onlythe stolen carousel horse, but an accident on the roller coaster. Youare about to dive into yet another Nancy Drew mystery!HOTEL ROOM:Read the THINGS TO DO on the laptop.

Checkout your suitcase and the ironing board in the restroom. Read brochure,(hmm.

Rolfe Kessler.)HARLEN'S OFFICE:Visit Harlen's Office at the entrance to the Amusement Park. GetFun card, and a map of Park  Look at thatmessage board on the right side of Harlan and click on the Police dept.,numberHead for Joy's Office.Phone call comes from Paula as you are going to Joy's Office.JOY'S OFFICE:Look at the pictures on the wall especially the framed newspaper clippingfrom The Cove Crier. There will be a down arrow so make sure you read thewhole article. Nancy will say, 'Hmm. Maybe I should give Detective Perrisa call.'

And 'Hidden Jewels? Maybe that's what whoever stole that carouselhorse was after.

Jewels from that heist.' Talk to Joy, getaccess card, open file drawer and take shorthandbill of sale.HARLEN'S OFFICE:Harlen: Ask everything (and Elliott)ELLIOTT'S OFFICE:  As you enter, you will accidentally knock over a gallon of paint. Elliottwill make you leave and will not talk to you again until he has heard fromJoy Trent. Leave and go to Joy's Office.JOY'S OFFICE: Use pad & pencil onher desk to leave a note. Talk to Miles The Magnificent Memory machine. Look at newspaper framed on the wall, and other paintings on the walls. Read the newspaper article in the corner of the room, on top of a cardboardbox.ROLLER COASTER: receive phone call fromPaula. Notice access box is red tagged. Open the access cardbox and click on the panel to the left.

Examine papers on the insidecover.  INGRID'S OFFICE: Talk to her about thered tagged access box.ELLIOTT'S OFFICE: receive call from detectiveoutside Elliott's office. Once inside, notice shelf to Elliott's right.Take tissue papers, and take thetape on the desk.INGRID'S OFFICE:  Discuss the redtag on the roller coaster, and take the macro resistor& engineering handbook Ingrid offers.HAUNTED HOUSE: Getkeyboard next to robot on floor.CAROUSEL: Use theaccess card. Call Tink (1-609-555-9528), and leave him a message. Go behind Carousel, and down through trap door. Getremote control device. Find the letteras you are climbing back up from below the carousel. The letteris about the carousel. Leave there for now.Call Paula: Ask all questions.Receive phone call from detective outside Elliott's office.ELLIOTT'S OFFICE: Ask Elliott all questions,and ask him for the soldering gun, take it.ROLLER COASTER:  Fix the accesscard circuit box.

Place the macro resistoron the right side of the circuit board. Use the soldering gunand solder both ends of the resistor you just placed on the board, and onlythe wires shown soldered below. Turn on the power. Takered tag to Harlen, and he'll activate power.Return to Roller Coaster, enter, and get the pencilfrom the Emergency stop button. As you turn to leave and moveforward once or twice, look down at the track.

When you try to leave,the track will fall on your feet, trapping you there. To fix the trackquickly click on the box in front of you. Inside, click on the bluewire at the bottom, and then on the top right pin. Click on the greenwire and then on the bottom right pin. Finally, click on the red wireand then on the middle right pin.

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Turn on the power, and click on theGREEN SWITCH button on the far right. Track is fixed!HARLEN'S OFFICE:  Tell him about roller coaster accident.JOY'S OFFICE:  Talk to her abouther pencil, and the machine: Miles The Magnificent Memory Machine.Get the first Riddle:HARLEN'S OFFICE:Harlen will not be there. Move to the cameras. Look at themagazine next to cameras…jot down thehighlighted code 101190Move to his locker: open locker combination using R1-L0-R1-L1-R9-L0 (Clickon the top triangle after spinning dial to EACH number. Push CENTER CIRCLEto open locker).Inside locker, look UP and at the appointment book. Note Louis G. 1-609-555-9317. Look at the bottom of the locker.

Take the videotape. Go to the camera station and play the video tape. Jotdown Ingrid's armed code. 0726  Put thevideo tape back in the locker.

Outside Harlen's office, call LouisG.INGRID'S OFFICE:  Ingrid has armedthe system, so you'll need to enter using the code you wrote down from thevideo Harlen recorded. Outside Ingrid's office enter the access code:0726Look at the note on the table where she wasworking. Note the L.H. Number: 1-609-555-7214. Turn around and lookat her desk, and the bag on her desk. Look at the salesreceipt for the $20,000 watch.

Look at the watch. On the other sideof the desk, look at the Porcinian Pandora 2XS car.ELLIOTT'S OFFICE:  Outside Elliott'soffice, Paula calls you. Discuss everything.Enter Elliott's office.

Ask him about the riddle 'silvery remains' riddle.HOTEL:Look at the room service menu. Call room service,order a Fundae. Eat the Fundae and take thespoon to Joy's office.Outside Joy's office, Louis Guerra calls. Talk to him.JOY'S OFFICE:  Inside Joy's office,talk to Joy.

Use the spoon on the machine. Talkto the machine about memories. 2nd Riddle is a piece ofpaper.

Take it.HOTEL:In the bathroom, put the piece of paper on the ironingboard. Turn on the iron (remember to turn it off when you'redone, or you'll burn the Hotel down!). Use the iron on the paper 3xs(8+1+1) The 1st 8 notes + mouth organ (harmonica) + a little talent…JOY'S OFFICE:Talk to Joy. Talk to Miles The Magnificient Memory Machine. Get the3nd riddle.CAROUSEL:Use the tissue paper & then thetape from Elliott's office on the pipe organ.Call Tink. Get the combination to the cabinet behind the carousel( 18-9-39) Inside the small room behind the carousel,turn the dial right to 1 (push the triangular button at the top), then leftto 8 (push the triangular button on top), then right to 9 (again, push thetriangular button at the top), then left to 3 (push the triangular button)and finally right to 9 (push the triangular button). Push the button in themiddle.

Take the 3rd roll. Openthe cabinet behind the carriage of the carousel. Put the roll #3 on the woodendowel.

The dowel breaks (not the bowel!).ELLIOTT'S OFFICE:Ask Elliott if you can use his equipment. Turn towards the right (from wherehe was sitting) and look inside the box on the table. Now put thebroken dowel next to the ruler on the table.Look at the measurements.Remember those measurements and the design on the handles of the dowel. Turn around and head for the huge machine in the middle of the rearof the room. Take the goggles and put them on(goggles on top of the machine on the wall).

Take awooden dowel (from the left side) and put iton the machine.Working the machine:(a) slide the needle to the right one time.(b) Turn the right lever UP 3 notches and turn on the machine.(c) Slide the needle to the right again, and turn the lever on the rightside of the machine UP 3 notches. Turn on the machine.(d) Repeat the steps above until the needle has shaved up to 11'.(e) Now slide the needle one time to the right, and move the lever on theright UP only ONE time. Turn on the machine!(f) Voila!Return to the Carousel:Insert the newly made dowel and then Roll # 3. Below the POWER BUTTONis a switch.

Flip the switch to ROLL. Turn on the power and write down thenotes that are played. You only need the first 8 notes (according to thelime paper clue): A E D E F E A E (D C B A)  Now we need the mouth organ,or harmonica. Go to the Midway games.

Harlenwill call you to his security office. Go there first. After talkingto Harlen, return to the Midway games. Time to earn some tokens!MIDWAY GAMES:Look at the Prize-O-Matic machine. Notice that it takes 3 tokens to purchasea harmonica.

It takes 1 Seahorse token to buy a party favor.In the first machine, the idea is to get the squid to go through the loop/ring3 times. Insert your FunCard and then move the wheel Left 1x. Touch the SHRIMPbutton. Pull the LAUNCH lever.

Move the wheel right 1x. Touch the Dolphinbutton.

Pull the LAUNCH lever. Move the wheel right 1x. Touch the Whale button.Pull the LAUNCH lever. Take your anchor token.Look at the 2nd machine. Insert your FUNCARD and then slide/move the piecesto get the swimmer to the beach 3x's. Take the Seahorsetoken.The 3rd machine is not working and needs service.

Go to Ingrid's office anddiscuss the Midway Game repair.Return to the games. Open the back of the 3rd machine. Notice SERIAL NUMBER( KM5200).

Read the instructions on ReprogrammingMachine on the back of the machine. ConnectKeyboard to monitor. Type in SUPER(Enter), type in KM5200 (Enter).

Voila!Play the game and win the tokens. Purchase theHarmonica in the Play-O-Matic machine.JOY'S OFFICE:Play the 8 tunes for Miles (A, E, D, E, F, E, A, E). Look at thebill of sale in your inventory (from the filecabinet).

At this point in the game, you can call Bess and she'll send youa book with stenography in it so you can figure out the word that's missingon the bill of sale, or if you know stenography, then type inGLORY. Tell Joy you know the name of the horse,Glory.Get the 3rd Riddle from Miles:  Exit, Call Tink - ask about the bookfrom Darryl Trent. (Nightshade).Call Paula - leave messageCAROUSEL:  Ride the ride with yourfun card. Get the brass ring.Go behind the Carousel, and use the party favorfrom the Midway Games to get the letter down.Read the letter.INGRID'S OFFICE: Ask about Spooky, thedummy in the Haunted House. Take the arm, &pliers, ask everything else.HAUNTED HOUSE: Put thearm on the dummy.

Usepliers 4x's to tighten the arm in place. Go to the Radiator and look on thewall behind it.

Open the door. Use the Remote ControlDevice (from underneath the carousel). You'll need a key.Go to Harlen (he won't talk to you).Go to Joys. Outside Joy's office you'll get a call from Harlen.

Go see him.Take the key from the note. Ask Harlen to turnon the power to the dummy in the Haunted House. Call Paula and leaveher a short message. Go to Elliott's Office.ELLIOTT'S OFFICE:Inside Elliott's office move towards the dowel machine.

Look at themagazine on the drill press. Notice the post-it inside the magazine. Make a note of the name: Sukov, and the phone number (1-303-555-3138). Back up from the magazine and look on the floor to the left of wherethe magazine was. Pick up and take the sales receipt for lumber. Nancy will make a comment about all the lumber Elliott has purchased.Outside Elliott's Office, call Sukov. Ask him about the NICKNAME forAmelia. He tells you it's SPATZI. Write that down. HAUNTED HOUSE:Return to the Radiator.

Use the Remote ControlDevice on the hidden panel. Use the keyto open the lock. Once down inside the room, someone will drop a heavy objecton you. Immediately step back, when you can. Go back up the steps andclick on the belly of Spooky Ten. Enter the lettersS-P-A-T-Z-I and place thebrass ring on the arm. A trap door opens. Look left and go down the stairs.

After you've fallen, pick up thejewels and the noteaddressed to Joy. Put those items in your inventory. Lookright and enter the doors. Look at theNIGHTSHADE horse and the forgery being made.Look at the e-mail correspondence sitting onthe desk to the right of the computer. Exit the door. Meet Elliottthere.

During your conversation, you'll have two choices. Select:'That's right! You want 'em? When you regain control of your movements, go through the door and up thestairs.

Elliott will come for you. Turn to Spooky Ten and removethe brass ring! Elliott will fall downthe trap door.END GAME!Another Nancy Drew Mystery solved!This walkthrough will be updated frequently.This document may be freely distributed by any means,as long as the context is not altered in any way and references/links areprovided to this site.Copyright: 08/7/03,To jump back to my Main Homepage, please click.