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Pilotwings | |
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Genre(s) | Amateur flight simulation |
Developer(s) | Nintendo EAD Paradigm Simulation Monster Games |
Publisher(s) | Nintendo |
Creator(s) | Shigeru Miyamoto |
Composer(s) | Soyo Oka |
Platform(s) | Super NES, Nintendo 64, Nintendo 3DS |
First release | Pilotwings December 21, 1990 |
Latest release | Pilotwings Resort March 25, 2011 |
Pilotwings is a series of flight simulationvideo games beginning with the 1990 video game Pilotwings and most recently Pilotwings Resort in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertainment System (Super NES), Nintendo 64, and Nintendo 3DS.
Notable for its revolutionary 3D gameplay, Pilotwings was created by Shigeru Miyamoto, with the games being developed by Nintendo EAD (Pilotwings), Paradigm Simulation (Pilotwings 64, in collaboration with Nintendo EAD), and Monster Games (Pilotwings Resort). All three games were published by Nintendo.
Gameplay[edit]
All three games in the series have gameplay elements in common, such as hang gliders and jet packs. They also have mission modes. Pilotwings Resort, unlike the previous two games in the series, is set on Wuhu Island and is in Autostereoscopy 3D.
Games[edit]
1990 | Pilotwings |
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1991 | |
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1995 | |
1996 | Pilotwings 64 |
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2011 | Pilotwings Resort |
Pilotwings[edit]
Pilotwings[a] is a video game for the Super NES. It was developed by Nintendo's Entertainment Analysis and Development (EAD) division, led by producer Shigeru Miyamoto. The game was originally released in Japan on December 21, 1990, shortly after the launch of the Super Famicom. It was released as a launch title for the Super NES console on August 23, 1991 in North America, with a European release following in 1992.
Pilotwings is an amateur flight simulator game in which the player attempts to earn pilot licenses through lessons in light plane flight, hang gliding, skydiving, and the use of a rocket belt. Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the Super NES's Mode 7 capability, which mimics 3D graphics by rotating and scaling flat objects.
The game was well received upon its release, largely thanks to its graphical presentation. The game has since been re-released on the Virtual Console service for both the Wii, Wii U and the New Nintendo 3DS consoles in PAL regions, North America, and Japan. A sequel, Pilotwings 64, was released for the Nintendo 64 in 1996. After many years of announcements and cancellations, Nintendo unveiled a second sequel, Pilotwings Resort, for the Nintendo 3DS handheld at the Electronic Entertainment Expo (E3) 2010 which released in 2011.
Pilotwings 64[edit]
Pilotwings 64[b] is a video game for the Nintendo 64, originally released in 1996 along with the debut of the console. The game was co-developed by Nintendo EAD (who developed the original game) and the American visual technology group Paradigm Simulation. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America. Pilotwings 64 is a follow-up to Pilotwings for the Super NES, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.
Pilotwings 64 is a 3Damateur flight simulator that puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States.
The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls. Similar to its Super NES predecessor, Pilotwings 64 serves to demonstrate the graphical capabilities of its gaming hardware. Although the flight simulator did not enjoy the same commercial success as its fellow launch game Super Mario 64, Pilotwings 64 nonetheless went on to sell over one million copies worldwide.
Pilotwings Resort[edit]
Pilotwings Resort[c] is an amateur flight simulationvideo game for the Nintendo 3DShandheld game console, developed by Monster Games and published by Nintendo. It is a sequel to the 1990 Super NES game Pilotwings and the 1996 Nintendo 64 game Pilotwings 64, and takes inspiration from the 2009 Wii game Wii Sports Resort. Similarly to its predecessors, it was confirmed as a launch title in North America and Europe.[1][2] In Japan, Australia, and New Zealand it was released on April 14, 2011.[3][4]
Nintendo re-released the game, along with some of their earlier, published games for the Nintendo 3DS, as a downloadable title via Nintendo eShop. The downloadable version became available on November 1, 2012 in Japan,[5] November 22, 2012 in the PAL region,[6] and December 20, 2012 in North America.
Notes[edit]
- ^Japanese: パイロットウイングスHepburn: Pairottouingusu
- ^Japanese: パイロットウイングス64Hepburn: Pairottouingusu Rokujūyon
- ^Japanese: パイロットウイングス リゾートHepburn: Pairottouingusu Rizōto
References[edit]
- ^George, Richard (2011-02-22). 'Nintendo 3DS Launch Day Titles Announced'. IGN.
- ^'Nintendo 3DS News'. Nintendo of Europe. 2011-02-22.
- ^'Nintendo 3DS Software Lineup'. Nintendo Co, Ltd. Archived from the original on 2011-01-11.
- ^'TAKE TO THE SKIES WITH A FRESH PERSPECTIVE'. Nintendo Australia.
- ^McFerran, Damien (2012-10-03). 'More 3DS Download Titles Coming To Japan's eShop'. Nintendo Life. Retrieved 2012-10-04.
- ^Thomas, Whitehead (2012-11-20). 'Nintendo Download: 22nd November 2012 (Europe)'. Nintendo Life. Retrieved 2012-11-20.
External links[edit]
Pilotwings (パイロットウイングス, Pilotwings) is a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. The stage is set in the third level of Pilotwings and Wuhu Island, the main world of Pilotwings Resort.
Stage overview[edit]Combatants fight atop the wings of a red biplane as it flies through rings in the sky over a flat, 2D island. The top wings of the biplane serve as soft platforms, while the bottom wings are semisoft. The cockpit in the middle is a solid wall, splitting the lower half of the stage in two. The stage tilts as the plane makes turns in the air. After some time, the fighters will be dropped onto a yellow monoplane which flies towards and over Wuhu Island. The wings of this plane form a semisoft platform. The rotors below the wings can be stood on, but this is risky to attempt, as their edges cannot be grabbed. When players are launched, they may rebound off the terrain off the island, which may KO them but can also save them when they would otherwise have continued past the blast line. Miis can be seen flying with Rocket Belts from Pilotwings Resort. The yellow plane will eventually make its way back to the first island and drop players onto the red biplane, starting the loop over again. In Ultimate, the rotors of the yellow monoplane can be grabbed, making fighting in that area notably safer. The stage will also make a warning sound whenever the planes transition. Ω forms and Battlefield form[edit]In Super Smash Bros. Golden axe 2 cheats ps4. for Wii U, the Ω form is set on a floating platform with the color scheme of the yellow plane which appears to have a design of aircraft structure at the bottom. Like Wuhu Island the stage tours the same area but take a different path. The planes can still be seen in the background. In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is unique to these forms and aesthetically resembles the yellow plane of the normal form. It is also the same size and shape as Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are metallic and are also unique to this form.
Hazards Off[edit]With hazards off in Ultimate, the match remains on the red biplane for the duration of the match. The red plane also never tilts. Origin[edit]As a stage named after its series, it originates from both Pilotwings for the SNES and Pilotwings Resort for the 3DS. The red biplane in this stage is the 'Light Plane' used in Pilotwings, and the flat, 2D island is the runway from lesson 3 of Pilotwings. The island is also in lesson 7; however, lesson 3 takes place in the daytime, while lesson 7 takes place at sunset. The yellow plane is modeled after the mono-wing sea planes used in Pilotwings Resort as it flies towards Wuhu Island. Wuhu Island first appeared in Wii Fit and Wii Sports Resort, and is also the main area in Pilotwings Resort. It also appeared in Mario Kart 7 as a track in the game.
Tournament legality[edit]Pilotwings is banned in tournaments due to powerful camping spots on both planes, especially the yellow plane's rotors, as well as due to KOs being caused or prevented by the damaging terrain and tilting of the planes. The planes can also impact a character trying to recover, as they can tilt at the wrong moment. Update history[edit]1.0.6
Gallery[edit]Super Smash Bros. for Wii U[edit]
Super Smash Bros. Ultimate[edit]
Trivia[edit]
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