Aug 04, 2006 Get all the inside info, cheats, hacks, codes, walkthroughs for Trickster Online on GameSpot.
Billionaire Don Cavalier, the founder of the world's greatest game company, Megalo, unexpectedly passed away. His wishes regarding the disposition of his vast fortune weren't immediately known, which very quickly engendered divisions among family members and key associates. Not long after, however, his lawyers revealed a hologram that contained his rather unusual will. The inheritance, he decreed, would not go to just one person. Rather, it was his intention to make it available to anyone, with only a solitary stipulation involving an unknown desert island located somewhere in the middle of the Pacific Ocean. Apparently, he had purchased this piece of land in secret, then made it over to serve as the stage for what he described as his final masterpiece. Calling it, he invited or perhaps challenged everyone in the world to participate, enjoy, survive and get rich.is the Ntreev Soft's persistent state endeavor based on this scenario.
Available in North America on a free to play basis since earlier this year, it offers a total of eight initial character choices based on combinations of four job types and two genders. All are named for animals. The Buffalo and Bunny options focus on physical prowess, the Sheep and Dragon on magic. Fox and Lion emphasize perception abilities and skills, Cat and Raccoon on defense. For non-combative individuals or times, the drilling system lets you find special and rare hidden items.
The pictures were of our secret headquarters with a bunch of hackers searching and swarming the perimeter. It appears to be a photograph of their plans for January 12th. After the discovery the PZ group surrounded us in the park and there was no way to escape! We had to defend ourselves with ninja moves during a battle royale in real life! She used her decoder wheel to figure out the exact time the takeover will begin.
Whether fighting or not, you need not be alone due to the selection of pets that can accompany you on your adventures, and when you're done, you can return to your own home, called My Camp. For more, we questioned the game's Producer, Eugene Kim. Includes three exclusive images. Jonric: As an introductory overview, what kind of game is Online? What is its underlying concept?
When and how did the idea come about? Eugene Kim: Trickster Online was developed by Ntreev Soft in Korea, and released in 2003, 11 years after we began making PC RPGs. It was our first massively multiplayer game, created with three basic concepts in mind: - Players are farming an island - Monsters appear and attack the players - Players gather together and defeat the monsters the game has succeeded because it doesn't focus on any one particular setting. There is a great variety of environments and areas, all with their own specific designs. The different types of gameplay are a great strength as wellThat was the original concept during the early stages of development, in late 2001. Although the game itself does not revolve around farmers fending off monster attacks, some of the base concepts evolved into the unique features that define Trickster Online today.
For example, farming became the drilling system and item excavation, and the monsters attacking the players became the hunting element. Trickster Online was developed by people with a great love for classic console RPGs. Their special spirit was something we wanted to bring to PC online players; hence the way Trickster Online looks and feels today. Jonric: What mix and balance of play does the game provide? What does it offer that's fresh and different? And what's the derivation of the name?
Eugene Kim: Although the original concept for Trickster Online included capturing the feel of console RPGs, we had to offer something more than simple emulation. We tried very hard to create new, unique features to add to the genre, as well as an immersive world with lots of stuff to see and interact with. The underlying premise was to do more than pay homage to the great console titles by beginning where they succeeded, and then trying to bring something new, something more. Trickster Online has a lot of content, especially when dealing with the large range of player characters levels. Because of this we are able to offer both low- and high-end content.
There is more than just grinding; in fact, we tried to avoid it, and continue to do so. I also think other features like our card battles and drill system really help separate our game from other MMOs. Also, we have great high-resolution 2D graphics, especially for anyone who loved the console RPGs I've mentioned. We have really big plans to offer even more content, and are continually updating items, the world and the game on a bi-weekly schedule. There are a lot of exciting updates to look forward to in the coming months, exclusive content for the western version. The title was originally a project name, was not intended as final. It was derived from the fact that players choose different animals for their characters in honor of the shape shifters / mischief makers from folklore all over the world.
Ultimately, the team voted to keep the working title. Development was very hands-on at Ntreev Soft; a good example is the fact that Don Giuvanni and Don Cavalier, two of the main NPCs who are important to the storyline, are extensions of me, derived from aspects of my personality.Screenshot+of+upcoming+third+job+system Jonric: When did Trickster Online enter live service in Korea? In what other markets is it currently available? What are the key reasons for its success so far?
Eugene Kim: The game was released on April 10, 2003 (in Korea). Since then, service in Japan and China began in early 2005, Taiwan in early 2006, Thailand in early 2007, and North America in August of 2006. In Japan, Taiwan and Thailand, Trickster Online has been selected as one of the top online games, and has received various awards and commendations. We are now approaching our fourth anniversary, which is a great benchmark for our success. I think the game has succeeded because it doesn't focus on any one particular setting. There is a great variety of environments and areas, all with their own specific designs. The different types of gameplay are a great strength as well.
Something that isn't seen very often in this genre. Trickster is also very good at opening its doors to gamers from all different countries, cultures, backgrounds, age groups, genders and gaming experiences. I believe there really is something here for everyone.